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#2: Post edited by user avatar Chgg Clou‭ · 2021-06-04T04:32:32Z (almost 3 years ago)
  • Kindly see the embolded phrases below. The author doesn't expound why the 3D "mental pictures" are "usually enough". Scilicet, why doesn't "this impoverished vision" hinder high-dimensional geometry, or at least deprive or forestall you from learning all about it?
  • >&nbsp; &nbsp; &nbsp; In the same way, a point in three-dimensional space is described by a list
  • of three coordinates (x,y,z). And nothing except habit and craven fear keeps us from pushing this further. A list of four numbers can be thought of as a point
  • in four-dimensional space, and a list of ten numbers, like the California
  • temperatures in our table, is a point in ten-dimensional space. Better yet, think
  • of it as a ten-dimensional vector.
  • >&nbsp; &nbsp; &nbsp; Wait, you may rightfully ask: How am I supposed to think about that?
  • What does a ten-dimensional vector look like?
  • >&nbsp; &nbsp; &nbsp; It looks like this:
  • >[![enter image description here][1]][1]
  • >&nbsp; &nbsp; &nbsp; That’s the dirty little secret of advanced geometry. It may sound
  • impressive that we can do geometry in ten dimensions (or a hundred, or a
  • million . . .), **but the mental pictures we keep in our mind are two- or at most
  • three-dimensional. That’s all our brains can handle. Fortunately, this
  • impoverished vision is usually enough.**
  • &nbsp; &nbsp; &nbsp; High-dimensional geometry can seem a little arcane, especially since the
  • world we live in is three-dimensional (or four-dimensional, if you count time,
  • or maybe twenty-six-dimensional, if you’re a certain kind of string theorist,
  • but even then, you think the universe doesn’t extend very far along most of
  • those dimensions). Why study geometry that isn’t realized in the universe?
  • &nbsp; &nbsp; &nbsp; One answer comes from the study of data, currently in extreme vogue.
  • Remember the digital photo from the four-megapixel camera: it’s described
  • by 4 million numbers, one for each pixel. (And that’s before we take color
  • into account!) So that image is a 4-million-dimensional vector; or, if you like,
  • a point in 4-million-dimensional space. And an image that changes with time
  • is represented by a point that’s *moving around* in a 4-million-dimensional
  • space, which traces out a curve in 4-million-dimensional space, and before
  • you know it you’re doing 4-million-dimensional calculus, and then the fun can
  • really start.
  • Ellenberg, *How Not to Be Wrong* (2014), pages 338=9.
  • [1]: https://i.stack.imgur.com/Ijnrz.jpg
  • Kindly see the embolded phrases below. The author doesn't expound why the 3D "mental pictures" are "usually enough". Scilicet, why doesn't "this impoverished vision" hinder high-dimensional geometry, or at least deprive or forestall you from learning all about it?
  • >&nbsp; &nbsp; &nbsp; In the same way, a point in three-dimensional space is described by a list
  • of three coordinates (x,y,z). And nothing except habit and craven fear keeps us from pushing this further. A list of four numbers can be thought of as a point
  • in four-dimensional space, and a list of ten numbers, like the California
  • temperatures in our table, is a point in ten-dimensional space. Better yet, think
  • of it as a ten-dimensional vector.
  • >&nbsp; &nbsp; &nbsp; Wait, you may rightfully ask: How am I supposed to think about that?
  • What does a ten-dimensional vector look like?
  • >&nbsp; &nbsp; &nbsp; It looks like this:
  • >[![enter image description here][1]][1]
  • >&nbsp; &nbsp; &nbsp; That’s the dirty little secret of advanced geometry. It may sound
  • impressive that we can do geometry in ten dimensions (or a hundred, or a
  • million . . .), **but the mental pictures we keep in our mind are two- or at most
  • three-dimensional. That’s all our brains can handle. Fortunately, this
  • impoverished vision is usually enough.**
  • &nbsp; &nbsp; &nbsp; High-dimensional geometry can seem a little arcane, especially since the
  • world we live in is three-dimensional (or four-dimensional, if you count time,
  • or maybe twenty-six-dimensional, if you’re a certain kind of string theorist,
  • but even then, you think the universe doesn’t extend very far along most of
  • those dimensions). Why study geometry that isn’t realized in the universe?
  • &nbsp; &nbsp; &nbsp; One answer comes from the study of data, currently in extreme vogue.
  • Remember the digital photo from the four-megapixel camera: it’s described
  • by 4 million numbers, one for each pixel. (And that’s before we take color
  • into account!) So that image is a 4-million-dimensional vector; or, if you like,
  • a point in 4-million-dimensional space. And an image that changes with time
  • is represented by a point that’s *moving around* in a 4-million-dimensional
  • space, which traces out a curve in 4-million-dimensional space, and before
  • you know it you’re doing 4-million-dimensional calculus, and then the fun can
  • really start.
  • Ellenberg, *How Not to Be Wrong* (2014), pages 338-9.
  • [1]: https://i.stack.imgur.com/Ijnrz.jpg
#1: Initial revision by user avatar Chgg Clou‭ · 2021-06-04T04:32:18Z (almost 3 years ago)
Why do 3D mental pictures usually suffice for high-dimensional geometry?
Kindly see the embolded phrases below. The author doesn't expound why the 3D "mental pictures" are "usually enough". Scilicet, why doesn't "this impoverished vision" hinder high-dimensional geometry, or at least deprive or forestall you from learning all about it? 

>&nbsp; &nbsp; &nbsp; In the same way, a point in three-dimensional space is described by a list
of three coordinates (x,y,z). And nothing except habit and craven fear keeps us from pushing this further. A list of four numbers can be thought of as a point
in four-dimensional space, and a list of ten numbers, like the California
temperatures in our table, is a point in ten-dimensional space. Better yet, think
of it as a ten-dimensional vector.   
>&nbsp; &nbsp; &nbsp; Wait, you may rightfully ask: How am I supposed to think about that?
What does a ten-dimensional vector look like?   
>&nbsp; &nbsp; &nbsp; It looks like this:

>[![enter image description here][1]][1]

>&nbsp; &nbsp; &nbsp; That’s the dirty little secret of advanced geometry. It may sound
impressive that we can do geometry in ten dimensions (or a hundred, or a
million . . .), **but the mental pictures we keep in our mind are two- or at most
three-dimensional. That’s all our brains can handle. Fortunately, this
impoverished vision is usually enough.**      
&nbsp; &nbsp; &nbsp; High-dimensional geometry can seem a little arcane, especially since the
world we live in is three-dimensional (or four-dimensional, if you count time,
or maybe twenty-six-dimensional, if you’re a certain kind of string theorist,
but even then, you think the universe doesn’t extend very far along most of
those dimensions). Why study geometry that isn’t realized in the universe?      
&nbsp; &nbsp; &nbsp; One answer comes from the study of data, currently in extreme vogue.
Remember the digital photo from the four-megapixel camera: it’s described
by 4 million numbers, one for each pixel. (And that’s before we take color
into account!) So that image is a 4-million-dimensional vector; or, if you like,
a point in 4-million-dimensional space. And an image that changes with time
is represented by a point that’s *moving around* in a 4-million-dimensional
space, which traces out a curve in 4-million-dimensional space, and before
you know it you’re doing 4-million-dimensional calculus, and then the fun can
really start.

Ellenberg, *How Not to Be Wrong* (2014), pages 338=9.


  [1]: https://i.stack.imgur.com/Ijnrz.jpg